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FF7 Revelation Director Explains Why Remaking Classic RPGs Needs to Be in Trilogies

Naoki Hamaguchi talks about remake philosophy, DLC, combat, making the Highwind work and what FF7 Revelation incorporated from battle royale games.

CNET 3 min read 6/10
FF7 Revelation Director Explains Why Remaking Classic RPGs Needs to Be in Trilogies
Key Takeaways
  • Director Naoki Hamaguchi led the development of FF7 Remake (2020) and FF7 Rebirth (2024), and is now working on the third and final installment.
  • Hamaguchi stated that the original FF7's huge scope—over 100 hours of content and countless locations—required a trilogy to avoid cuts in narrative or graphical fidelity.
  • The team studied battle royale games like Fortnite for inspiration on player agency and dynamic environments, influencing the third game's design.
  • The Highwind airship in the third game will feature interactive mechanics tied to the open world, moving beyond a simple fast-travel device.
  • FF7 Remake trilogy has sold over 7 million copies combined as of 2025, validating the multi-part remake strategy for Square Enix.
The Final Fantasy VII Remake trilogy is no accident. Director Naoki Hamaguchi has revealed why modernizing a classic RPG demands a three-part structure, and it boils down to scale, fidelity, and player immersion. In a candid interview with CNET at Summer Game Fest, the director of FF7 Remake and its sequels laid out the philosophy that guided the project from the start.

Hamaguchi explained that the original Final Fantasy VII's scope—hundreds of locations, dozens of characters, and a sprawling narrative—cannot be faithfully remade in a single title when using today's AAA production standards. "When we started, we realized that if we tried to put everything into one game, we would have to cut too much content or sacrifice graphical quality," he said. The decision to split into three parts was driven by the desire to preserve the original's depth while expanding character arcs and world-building.

This trilogy approach also allows the development team to incorporate modern gameplay trends without overwhelming players. Hamaguchi noted that the team studied battle royale games for inspiration on how to create dynamic, player-driven moments—a nuance that fans will see in the upcoming third installment, tentatively referred to as FF7 Revelation (likely FF7 Rebirth's follow-up). "We looked at how battle royale games keep players engaged with constant decisions and spatial awareness," he added.

The conversation also touched on the Highwind airship, a key vehicle in the original game. Hamaguchi teased that the remake's version will be more than a simple travel tool: it will feature interactive elements that connect to the open-world experience of the third game. DLC plans, while not fully detailed, were hinted at as potential expansions that could bridge narrative gaps.

For Hamaguchi, the trilogy ensures that each game can stand on its own while contributing to a cohesive whole. "A single game can't capture the emotional journey of Cloud and his friends in the same way," he said. "With three games, each has its own beginning, middle, and end, yet together they form a complete story."

Industry observers see this as a model for other classic game remakes. As remasters become common, the FF7 trilogy demonstrates that splitting a beloved title into multiple releases can be both an artistic and commercial success—if done with care. The next milestone is the third game's release, expected within the next few years, which will determine whether the trilogy's payoff lives up to its ambitious promise.

Frequently Asked Questions

The remake is split into three parts because the original FF7's massive scope—over 100 hours of content, hundreds of locations, and deep character arcs—cannot be faithfully recreated in a single modern AAA game without cutting story or graphics. Director Naoki Hamaguchi explained that a trilogy allows each part to have its own narrative arc while forming a complete whole.

Director Naoki Hamaguchi said the team studied battle royale games for their ability to keep players engaged through constant decision-making and spatial awareness. These principles are being integrated into the third game's design to create more dynamic, player-driven moments.

Square Enix has not announced a specific release date for the final installment, commonly referred to as FF7 Revelation. Based on the development cycle of previous parts, a release within the next 2–4 years is expected, with more details likely at future game events.

The Highwind will be more than a fast-travel vehicle in the third game. Hamaguchi teased that it will feature interactive elements tied to the open world, allowing players to engage with the environment in new ways, similar to how the original airship enabled exploration.

Hamaguchi hinted that DLC could be used to bridge narrative gaps between the three main games. While no concrete plans were revealed, the team is open to expanding the story through downloadable content if it enhances the overall experience.

No, the remake trilogy includes expanded storylines, new character moments, and changes to the plot. Hamaguchi described it as a 'reimagining' that honors the original while offering surprises for both new and returning players.

Original source

www.cnet.com

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