Crossfire, the Debut Game From That's No Moon, Seeks to Revolutionize Cover Shooters
The new studio, made up of former Uncharted and The Last of Us developers, reveals its first project -- and all the new tech it hopes will change gaming.
- That's No Moon was founded by Michael Mumbauer, former senior director at Naughty Dog who oversaw the Uncharted series.
- Crossfire is the studio's debut title, built on a new proprietary engine codenamed 'Mosaic' that generates procedural cover and destructible environments.
- The team includes veterans from Uncharted and The Last of Us Part II, bringing narrative expertise to the cover shooter genre.
- Cover shooters have stagnated since Gears of War popularised the formula in 2006, with few major innovations in the past decade.
- No release date or publisher has been announced; a full gameplay reveal is expected in 2025.
The debut title marks the first project from That's No Moon, which assembled in secret over several years. The studio draws talent from the franchises that defined cinematic third-person action on PlayStation. Now it wants to apply that same narrative ambition to a genre that has barely evolved since 2006. Cover shooters have become predictable loops: hide, peek, fire, repeat. Crossfire aims to break that cycle with proprietary technology that alters how players interact with cover, movement, and enemy AI.
Why now? The cover shooter market has been quiet. Gears 5 arrived in 2019, and mainstream entries from other publishers have been sparse. Meanwhile, games like Apex Legends and Call of Duty: Warzone pushed movement and verticality, making traditional cover mechanics feel dated. That's No Moon sees an opportunity to modernise the genre by blending fluid traversal with tactical depth—less 'stick to a wall' and more 'reactive, environmental combat.'
Key details remain scarce but promising. The studio is led by Michael Mumbauer, a former Naughty Dog senior director who oversaw the Uncharted series. Other veterans include engineers and designers who worked on The Last of Us Part II and the Uncharted: The Lost Legacy. Crossfire is built on a new internal engine, codenamed 'Mosaic,' designed to procedurally generate cover and destructible environments. The team has not announced a publisher or release window, but the tech demo shown to CNET reportedly demonstrated seamless movement, adaptive cover geometry, and AI that flanks in unpredictable ways.
Industry analysts see this as a risky but necessary bet. The cover shooter has been declared dead by some critics, but That's No Moon believes there is untapped potential in combining high-fidelity storytelling with reflexive, cover-free gunplay. If successful, Crossfire could pressure other studios to rethink third-person action—similar to how Doom (2016) revitalised the arena shooter.
Looking ahead, That's No Moon is expected to share more gameplay footage later this year. A full reveal is likely at a major gaming event like Summer Game Fest or Gamescom. If the Mosaic engine delivers on its promise, Crossfire could become the template for a new generation of cover shooters—or at least prove that the genre still has life left in it.
Frequently Asked Questions
Crossfire is the debut video game from That's No Moon, a studio founded by former Naughty Dog developers. It is a cover-based shooter built on a new proprietary engine called Mosaic, designed to modernise the genre with procedural cover and dynamic AI.
Crossfire is developed by That's No Moon, a studio founded by Michael Mumbauer and other veterans from Naughty Dog, the studio behind Uncharted and The Last of Us. The team includes designers, engineers, and artists who worked on those critically acclaimed franchises.
An official release date for Crossfire has not been announced. The developers are expected to show more gameplay footage in 2025, with a potential launch window after that. No publisher has been attached yet.
Crossfire uses a new engine called Mosaic that procedurally generates cover and destructible environments. The game aims to move beyond static 'stick-to-wall' mechanics, offering fluid movement, adaptive cover that changes during combat, and AI that flankes unpredictably.
The cover shooter genre has relied on a 'stop-and-pop' formula since Gears of War in 2006. Games like Apex Legends and Call of Duty: Warzone popularised fast movement and verticality, making traditional cover mechanics feel slow and restrictive. Crossfire aims to address this by integrating more dynamic action.
Mosaic is the internal game engine developed by That's No Moon for Crossfire. It features procedural generation of cover and destructible environments, allowing for dynamic combat scenarios where the battlefield changes in real time based on player actions.
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